EverQuest 1 Name Generator Lab
Standalone reconstruction. Names are generated from rules and fragment tables — never from a precomputed name corpus.
JavaScript is not running in this viewer.
This page can be displayed here, but the generator buttons cannot work until the same HTML file is opened in a browser context that executes local JavaScript. If this warning disappears, the generator is active.
This page can be displayed here, but the generator buttons cannot work until the same HTML file is opened in a browser context that executes local JavaScript. If this warning disappears, the generator is active.
Waiting for JavaScript runtime…
Press Generate names.
What is implemented?
The classic reconstruction uses five fragment positions, 100/80/80/100/gender-dependent inclusion chances, a 4–15 character raw-length gate, initial doubled-consonant repair, triple-letter and four-consonant rejection, the recovered bad-name filter, race-specific combination exclusions, up to 50 attempts, and 15-character output truncation.
The two EQEmu pet modes are kept separate because their recovered rules are related but not identical.